One of the biggest complaints about RGB is the software ecosystem surrounding it. Every manufacturer has their own app, their own brand, their own style. If you want to mix and match devices, you end up with a ton of conflicting, functionally identical apps competing for your background resources. On top of that, these apps are proprietary and Windows-only. Some even require online accounts. What if there was a way to control all of your RGB devices from a single app, on both Windows and Linux, without any nonsense? That is what OpenRGB sets out to achieve. One app to rule them all.

OpenRGB user interface

Control RGB without wasting system resources

Lightweight User Interface

OpenRGB keeps it simple with a lightweight user interface that doesn't waste background resources with excessive custom ../../static/images and styles. It is light on both RAM and CPU usage, so your system can continue to shine without cutting into your gaming or productivity performance.

OpenRGB rules them all

Control RGB from a single app

Eliminate Bloatware

If you have RGB devices from many different manufacturers, you will likely have many different programs installed to control all of your devices. These programs do not sync with each other, and they all compete for your system resources. OpenRGB aims to replace every single piece of proprietary RGB software with one lightweight app.

Synchronize lighting across multiple brands of devices

OpenRGB is open source software

Contribute your RGB devices

Open Source

OpenRGB is free and open source software under the GNU General static License version 2. This means anyone is free to view and modify the code. If you know C++, you can add your own device with our flexible RGB hardware abstraction layer. Being open source means more devices are constantly being added!

OpenRGB is Cross-Platform

Control RGB on Windows, Linux, and MacOS

Cross-Platform

OpenRGB runs on Windows, Linux and MacOS. No longer is RGB control a Windows-exclusive feature! OpenRGB has been tested on X86, X86_64, ARM32, and ARM64 processors including ARM mini-PCs such as the Raspberry Pi.

OpenRGB provides a network-based Software Development Kit

Integrate RGB into your games, music, and more

OpenRGB SDK

OpenRGB provides a network-based Software Development Kit, which allows third-party software to control all of your RGB. This allows for game integrations, music visualization, ambient lighting, and anything else you can imagine. SDK bindings are available for multiple programming languages including C++, Python, C#, Java, and more. OpenRGB also includes an SDK client so you can synchronize multiple systems over the network.

OpenRGB Plugins

Extend OpenRGB with Plugins

Plugin Interface

OpenRGB provides a plugin interface. Plugins can add additional functionality to the OpenRGB user interface. These can provide new features without having to run external software. Existing plugins include an effects engine, an E1.31 data receiver, and a visual layout editor.

Download OpenRGB 0.9 (Stable)

More stable than the experimental version, but less often updated
Ubuntu based distros 20.10 and older, use Debian Buster .deb
Ubuntu based distros 21.04 and newer, use Debian Bullseye .deb

Supported Devices for Version 0.9

Windows (64-bit) - Windows (32-bit)

Linux (64-bit AppImage) - Linux (32-bit AppImage)
Linux (Debian Buster 64-bit .deb) - Linux (Debian Buster 32-bit .deb)
Linux (Debian Bullseye 64-bit .deb) - Linux (Debian Bullseye 32-bit .deb)
Linux (Debian Bookworm 64-bit .deb) - Linux (Debian Bookworm 32-bit .deb)
Linux (Fedora 35 64-bit .rpm) - Linux (Fedora 36 64-bit .rpm)

MacOS (Intel x86) - MacOS (Apple Silicon ARM64)

Download OpenRGB Pipeline (Experimental)

Often updated with new features and support for new devices, but less tested
For current Ubuntu based distros (22.04 LTS and newer) use Debian Bookworm .deb
For any other distro that is not listed please download the appropriate AppImage and be sure to install the UDEV rules.

Supported Devices for Experimental

Windows (64-bit) - Windows (32-bit)

Linux (Debian Bookworm 64-bit .deb) - Linux (Debian Bookworm 32-bit .deb)
Linux (64-bit AppImage) - Linux (32-bit AppImage)
Linux (Fedora F40 amd64 .rpm)

Arm Pipeline Builds

Linux (Debian Bookworm arm64 .deb) - Linux (Debian Bookworm armhf .deb)
Linux (Linux arm64 AppImage) - Linux (Linux armhf AppImage)

MacOS (Intel x86) - MacOS (Apple Silicon ARM64)